Legend Maker

Role: Game designer, Lead System designer
Development duration: 3 months
Team size: 6 developers
Email for contact: bruno.barbosa8@yahoo.com
Legend Maker is a game inw which you take the shoes of a patron that dresses up and prepare adventurers parties to go on expeditions and thrive.

Development process

After we finished the brainstorming phase we assigned each team member a main feature to manage and have more input over the decisions assigned to said feature. I was assigned the expedition system to take care off, and so I started working on the team as the lead system designer One challenge we as a team discovered was how to make sure that the stats wouldn’t make the dress up aspect unimportant. My proposed solution to said problem was adding special tags to locations, which would add new harmful events to those locations which could be mitigated by wearing outfits that match said location. After playtest this has proven to be useful as now players still express themselves and dress up to prepare to said locations, swapping outfits based on the requirements of the location.

UI protoype

Inventory and shop Prototype

Time as system designer

As the system designer I was in charge of creating balancing and creating the formulas behinds the systems in game, the chances of an event happening, item drop chance, how combats are played out, etc.. To help the team better visualize how my work would impact the group I re created the entirety of the current version of the game on excel allowing my team to run expeditions and create characters on excel in the span of seconds. While working on it I learned a lot about balancing and how to run simulations on excel using monte Carlo. While I did have problems learning excel I overcame them by studying excel on my free time and talking to professors for feedback.